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  • Game of X v.2: The Long Road to Xbox by Rusel DeMaria 9781138350199

    Game of X v.2: The Long Road to Xbox by Rusel DeMaria 9781138350199

    RRP: £135.00
    Booksplease Price: £118.05
    Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens...
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    RRP: £135.00
    Booksplease Price: £118.05
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  • Game of X Volume 1 and Game of X v.2 Standard set by Rusel DeMaria 9781138350212

    Game of X Volume 1 and Game of X v.2 Standard set by Rusel DeMaria 9781138350212

    RRP: £135.00
    Booksplease Price: £117.26
    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into...
    Qty in Cart: 0
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    RRP: £135.00
    Booksplease Price: £117.26
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  • Video-Based Rendering by Marcus A. Magnor 9780367659431

    Video-Based Rendering by Marcus A. Magnor 9780367659431

    RRP: £43.99
    Booksplease Price: £40.23
    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the...
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    RRP: £43.99
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  • Geometric Modeling and Mesh Generation from Scanned Images Yongjie Jessica Zhang (Carnegie Mellon University, Pittsburgh, Pennsylvania, USA) 9780367658526

    Geometric Modeling and Mesh Generation from Scanned Images Yongjie Jessica Zhang (Carnegie Mellon University, Pittsburgh, Pennsylvania, USA) 9780367658526

    RRP: £47.99
    Booksplease Price: £44.45
    Cutting-Edge Techniques to Better Analyze and Predict Complex Physical PhenomenaGeometric Modeling and Mesh Generation from Scanned Images shows how to integrate image processing, geometric modeling, and mesh generation with the finite element method...
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    RRP: £47.99
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  • Visual Perception from a Computer Graphics Perspective by William Thompson 9780367659288

    Visual Perception from a Computer Graphics Perspective by William Thompson 9780367659288

    RRP: £43.99
    Booksplease Price: £41.03
    This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are...
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  • Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing by Aditi Majumder 9780367572259

    Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing by Aditi Majumder 9780367572259

    RRP: £42.99
    Booksplease Price: £41.38
    Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer...
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    RRP: £42.99
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  • Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality by Marcus A. Magnor 9780367658830

    Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality by Marcus A. Magnor 9780367658830

    RRP: £44.99
    Booksplease Price: £41.95
    Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition...
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  • Computer Facial Animation by Frederic I. Parke 9780367659370

    Computer Facial Animation by Frederic I. Parke 9780367659370

    RRP: £42.99
    Booksplease Price: £40.53
    This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been...
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    RRP: £42.99
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  • Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics by Kai Hormann 9780367657598

    Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics by Kai Hormann 9780367657598

    RRP: £42.99
    Booksplease Price: £40.53
    In Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics, eminent computer graphics and computational mechanics researchers provide a state-of-the-art overview of generalized barycentric coordinates. Commonly used in...
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    RRP: £42.99
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  • Simulating Heterogeneous Crowds with Interactive Behaviors by Nuria Pelechano 9780367658359

    Simulating Heterogeneous Crowds with Interactive Behaviors by Nuria Pelechano 9780367658359

    RRP: £42.99
    Booksplease Price: £40.23
    This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most...
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    RRP: £42.99
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  • Evolutionary Multi-Objective System Design: Theory and Applications by Nadia Nedjah 9780367572808

    Evolutionary Multi-Objective System Design: Theory and Applications by Nadia Nedjah 9780367572808

    RRP: £42.99
    Booksplease Price: £40.23
    Real-world engineering problems often require concurrent optimization of several design objectives, which are conflicting in cases. This type of optimization is generally called multi-objective or multi-criterion optimization. The area of research that...
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    RRP: £42.99
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  • Analytics and Knowledge Management by Suliman Hawamdeh 9781032476162

    Analytics and Knowledge Management by Suliman Hawamdeh 9781032476162

    RRP: £42.99
    Booksplease Price: £40.23
    The process of transforming data into actionable knowledge is a complex process that requires the use of powerful machines and advanced analytics technique. Analytics and Knowledge Management examines the role of analytics in knowledge management and the...
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  • Practical Multi-Projector Display Design by Cameron Browne 9781568813103

    Practical Multi-Projector Display Design by Cameron Browne 9781568813103

    RRP: £81.99
    Booksplease Price: £71.44
    Large-area high-resolution displays are essential for scientific visualization, entertainment, and defense applications. A popular way to realize such displays is to tile multiple projectors together to create one large display. As opposed to a 19"...
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    RRP: £81.99
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  • Digital Geometry in Image Processing by Jayanta Mukhopadhyay 9781466505674

    Digital Geometry in Image Processing by Jayanta Mukhopadhyay 9781466505674

    RRP: £93.99
    Booksplease Price: £83.48
    Exploring theories and applications developed during the last 30 years, Digital Geometry in Image Processing presents a mathematical treatment of the properties of digital metric spaces and their relevance in analyzing shapes in two and three dimensions...
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    RRP: £93.99
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  • Composition for the 21st 1/2 century, Vol 2: Characters in Animation Thomas Paul Thesen 9781138740945

    Composition for the 21st 1/2 century, Vol 2: Characters in Animation Thomas Paul Thesen 9781138740945

    RRP: £115.00
    Booksplease Price: £109.36
    Composition for the 21st 1/2 century: Characters in Animation focuses on characters and their application in animation, illustration, games, and films. It covers various technical aspects of character design and their artistic applicability. This book...
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    RRP: £115.00
    Booksplease Price: £109.36
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  • Physics-Based Vision: Principles and Practice: Radiometry, Volume 1 by Lawrence B. Wolff 9780867202946

    Physics-Based Vision: Principles and Practice: Radiometry, Volume 1 by Lawrence B. Wolff 9780867202946

    RRP: £120.00
    Booksplease Price: £106.10
    Commentaries by the editors to this comprehensive anthology in the area of physics-based vision put the papers in perspective and guide the reader to a thorough understanding of the basics of the field. Paper Topics Include: - Intensity Reflection Models...
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    RRP: £120.00
    Booksplease Price: £106.10
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  • Real Time Visual Effects for the Technical Artist by Chris Roda 9780367860127

    Real Time Visual Effects for the Technical Artist by Chris Roda 9780367860127

    RRP: £120.00
    Booksplease Price: £109.55
    Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling...
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    RRP: £120.00
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  • Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development by Francisco R. Ortega 9781032242842

    Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development by Francisco R. Ortega 9781032242842

    RRP: £44.99
    Booksplease Price: £41.95
    In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction...
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  • Digital Image Watermarking: Theoretical and Computational Advances by Surekha Borra

    Digital Image Watermarking: Theoretical and Computational Advances by Surekha Borra

    RRP: £21.99
    Booksplease Price: £21.17
    The Book presents an overview of newly developed watermarking techniques in various independent and hybrid domains Covers the basics of digital watermarking, its types, domain in which it is implemented and the application of machine learning algorithms...
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  • Mathematical Principles for Scientific Computing and Visualization by Gerald Farin

    Mathematical Principles for Scientific Computing and Visualization by Gerald Farin

    RRP: £45.99
    Booksplease Price: £43.61
    This non-traditional introduction to the mathematics of scientific computation describes the principles behind the major methods, from statistics, applied mathematics, scientific visualization, and elsewhere, in a way that is accessible to a large part...
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  • Photoshop Elements 10 in Simple Steps by Joli Ballew

    Photoshop Elements 10 in Simple Steps by Joli Ballew

    RRP: £11.99
    Booksplease Price: £9.03
    Discover everything you want to know about Photoshop Elements 10 in this easy to use guide, from the most essential tasks that you'll want to perform, to solving the most common problems you'll encounter. Photoshop Elements 10 In Simple Stepscovers...
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  • A Field Guide to Digital Color Maureen Stone 9781568811611

    A Field Guide to Digital Color Maureen Stone 9781568811611

    RRP: £56.99
    Booksplease Price: £50.36
    Maureen Stone's field guide to digital color presents a survey of digital color with special emphasis on those fields important for computer graphics. The book provides the foundation for understanding color and its applications, discusses color media...
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  • Cloth Modeling and Animation Donald House 9781568810904

    Cloth Modeling and Animation Donald House 9781568810904

    RRP: £135.00
    Booksplease Price: £116.66
    Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for researchers and developers of cloth simulation software as well as computer animators and graphics programmers. Readers will...
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    RRP: £135.00
    Booksplease Price: £116.66
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  • Design for New Media: Interaction design for multimedia and the web by Lon Barfield

    Design for New Media: Interaction design for multimedia and the web by Lon Barfield

    RRP: £66.99
    Booksplease Price: £60.75
    New media is like a giant jigsaw puzzle; a combination of different skills and media. We know all about the pieces, but the biggest problem is putting them all together to get the 'big picture' of new media design. Design for New Media gives a unified...
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  • Advanced Game Development with Programmable Graphics Hardware Alan Watt 9780367446475

    Advanced Game Development with Programmable Graphics Hardware Alan Watt 9780367446475

    RRP: £57.99
    Booksplease Price: £51.49
    This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update...
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  • Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells: A Guide for the Scientist and Artist by Giorgio Luciano

    Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells: A Guide for the Scientist and Artist by Giorgio Luciano

    RRP: £81.99
    Booksplease Price: £71.44
    The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art...
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    RRP: £81.99
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  • Game of X Volume 1 and Game of X v.2 Standard set by Rusel DeMaria

    Game of X Volume 1 and Game of X v.2 Standard set by Rusel DeMaria

    RRP: £65.99
    Booksplease Price: £58.74
    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into...
    Qty in Cart: 0
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    RRP: £65.99
    Booksplease Price: £58.74
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  • 3ds Max Modeling Basics for Video Game Assets: Design, Model Texture and Rig 3D Characters for Export to Unity and Other Game Engines by William Culbertson

    3ds Max Modeling Basics for Video Game Assets: Design, Model Texture and Rig 3D Characters for Export to Unity and Other Game Engines by William Culbertson

    RRP: £120.00
    Booksplease Price: £109.55
    As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model...
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  • Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics by Kai Hormann

    Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics by Kai Hormann

    RRP: £120.00
    Booksplease Price: £109.85
    In Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics, eminent computer graphics and computational mechanics researchers provide a state-of-the-art overview of generalized barycentric coordinates. Commonly used in...
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    RRP: £120.00
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  • Practical Algorithms for 3D Computer Graphics R. Stuart Ferguson (The Queen's University of Belfast, UK) 9781466582521

    Practical Algorithms for 3D Computer Graphics R. Stuart Ferguson (The Queen's University of Belfast, UK) 9781466582521

    RRP: £82.99
    Booksplease Price: £75.94
    Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs...
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  • OpenGL: A Primer Edward Angel 9780321398116

    OpenGL: A Primer Edward Angel 9780321398116

    Booksplease Price: £53.50
    OpenGL (R): A Primer is a concise presentation of fundamental OpenGL, providing readers with a succinct introduction to essential OpenGL commands as well as detailed listings of OpenGL functions and parameters. Angel uses a top-down philosophy to teach...
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  • Augmented Reality: Placing Artificial Objects in Real Scenes by Reinhold Behringer

    Augmented Reality: Placing Artificial Objects in Real Scenes by Reinhold Behringer

    RRP: £71.99
    Booksplease Price: £63.00
    This book presents a variety of techniques that combine computer-generated images and other objects with real scenes, creating augmented reality. This work provides an excellent snapshot of the current state of augmented reality research and its latest...
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  • A Physical Approach to Color Image Understanding by Gudrun Klinker

    A Physical Approach to Color Image Understanding by Gudrun Klinker

    RRP: £64.99
    Booksplease Price: £57.09
    The author presents a vision model that uses color information to interpret the effects of shading and highlights on a scene. Transcending more traditional approaches, this method may lead to more reliable and useful techniques for image understanding...
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  • Real-Time Volume Graphics Klaus Engel 9780367659424

    Real-Time Volume Graphics Klaus Engel 9780367659424

    RRP: £42.99
    Booksplease Price: £40.53
    Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then...
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  • Foundations of Physically Based Modeling and Animation by Donald House

    Foundations of Physically Based Modeling and Animation by Donald House

    RRP: £44.99
    Booksplease Price: £41.45
    Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations...
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  • Practical Parallel Rendering by Alan Chalmers

    Practical Parallel Rendering by Alan Chalmers

    RRP: £56.99
    Booksplease Price: £52.03
    Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a...
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  • Graphics and Visualization: Principles & Algorithms by Theoharis Theoharis

    Graphics and Visualization: Principles & Algorithms by Theoharis Theoharis

    RRP: £88.99
    Booksplease Price: £78.13
    This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and...
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    RRP: £88.99
    Booksplease Price: £78.13
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  • Metaprogramming GPUs with Sh by Michael McCool

    Metaprogramming GPUs with Sh by Michael McCool

    RRP: £41.99
    Booksplease Price: £37.07
    This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the...
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  • Geometric Modeling and Mesh Generation from Scanned Images by Yongjie Jessica Zhang

    Geometric Modeling and Mesh Generation from Scanned Images by Yongjie Jessica Zhang

    RRP: £130.00
    Booksplease Price: £118.35
    Cutting-Edge Techniques to Better Analyze and Predict Complex Physical PhenomenaGeometric Modeling and Mesh Generation from Scanned Images shows how to integrate image processing, geometric modeling, and mesh generation with the finite element method...
    Qty in Cart: 0
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    Price:
    RRP: £130.00
    Booksplease Price: £118.35
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    £0.00
  • A Concise Introduction to Hypercomplex Fractals by Andrzej Katunin

    A Concise Introduction to Hypercomplex Fractals by Andrzej Katunin

    RRP: £43.99
    Booksplease Price: £40.23
    This book presents concisely the full story on complex and hypercomplex fractals, starting from the very first steps in complex dynamics and resulting complex fractal sets, through the generalizations of Julia and Mandelbrot sets on a complex plane and...
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