Videogames, Libraries, and the Feedback Loop offers a fresh understanding of the learning potential of youth videogaming in public libraries. Delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play. Contending that videogaming inherently involves important reflective and iterative practices, and interaction with other living resources and individuals, the authors of this book examine how, facilitated by the feedback loop, librarians can find ways to develop their youth gaming programs, and help young people hone their meta-awareness of such meaning making. Looking at how gamers engage in interest-driven learning, and ultimately grow as learners, Abrams and Gerber also acknowledge remote learning scenarios accelerated by the Covid-19 pandemic, and suggest how videogame library programs can evolve to meet new needs of youth patrons. Showcasing the intrinsic value of library programs that include videogames, this book is a crucial resource for anyone interested in offering, supporting, refining, or simply expanding understandings of library-based videogame events and programs.
Book InformationISBN 9781800715066
Author Sandra Schamroth AbramsFormat Hardback
Page Count 184
Imprint Emerald Publishing LimitedPublisher Emerald Publishing Limited
Weight(grams) 152g