Description
Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play?
This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.
It is an essential companion for students looking to understand games and games cultures in our increasingly playful and 'gamified' digital society.
About the Author
INGRID RICHARDSON is an Associate Professor in Games Art & Design at Murdoch University Larissa Hjorth is Professor in the Games Program at the School of Media & Communication, at RMIT University, Australia.
Book Information
ISBN 9781526498007
Author Ingrid Richardson
Format Paperback
Page Count 248
Imprint Sage Publications Ltd
Publisher Sage Publications Ltd
Weight(grams) 440g