Create your dream game, from setting up a dedicated game server to making online persistent worlds. Level up your Godot skills with this comprehensive guide to the powerful Godot 4 Network API with key images in color Key Features Know how to keep players in sync and make them co-exist in the same world Mitigate latency in your multiplayer games and make a seamless shared experience Optimize and debug your games using profilers and monitors to visualize performance Book DescriptionThe Essential Guide to Creating Multiplayer Games with Godot 4.0 expands the toolbelt of Godot users by exploring the network built-in API for online multiplayer games with concrete use cases to apply practical knowledge. At every step of the book, you face real-world requests and learn how to add network features to hands-on projects that didn’t have it before. Following the step-by-step instructions, you will go from making your first network handshake to optimizing online gameplay. You will learn how to sync players and pass data through the internet by adding online multiplayer features to a top-down shooter adventure game. You’ll wear a network engineer hat in a fictional game project team and set up your first online server. Moving forward you will create an online chat and make local gameplay go online. You will then create shared world adventures and learn the techniques to optimize this experience to allow more and more players to join your world. By role-playing a fictional network engineer, you will focus on understanding how to implement multiplayer features and solve problems in a practical way. By the end of this book, you will know how to set up a client-server network, implement Remote Procedure Calls, sync Node properties remotely, and optimize your games to create smooth online multiplayer experiences.What you will learn Learn the fundamentals of network and how we exchange data with other computers remotely Understand how to use the Godot Engine’s built-in API to setup a network for players Practice the ins and outs of Remote Procedure Calls and how to pass data around remotely as if you were implementing local functionalities Increase your GDScript knowledge baggage to get the most out of this amazing language Learn the industry standard solutions for common online multiplayer issues Improve your network skills and learn how to turn single player games into multiplayer Who this book is forIf you already make games with the Godot Engine and are looking to spice up your games to allow multiple players shared experience, then this book is for you. This book will also be helpful if you are the team’s network engineer and are looking to get your hands into concrete projects to learn by practicing. Understanding the Godot Engine design philosophy, the GDScript programming language, the SceneTree structure, and how Nodes work is necessary to get the most out of this book.
Book InformationISBN 9781803232614
Author Henrique CamposFormat Paperback
Imprint Packt Publishing LimitedPublisher Packt Publishing Limited