Description
This book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine.
You'll learn about Material Graphs, Parameters, Instances, Materials Maths, Nodes, Niagara Emitters and much more as you complete project-based examples. Included in the book is a series of introductory demonstration videos and quizzes to help test your learning, giving you all the tools and knowledge to make cutting edge game materials and VFX.
This book will be of great interest to all students learning to create technical art within the Unreal Engine, as well as professionals looking to sharpen their skills.
Book Information
ISBN 9781032663845
Author Greg Penninck
Format Hardback
Page Count 224
Imprint CRC Press
Publisher Taylor & Francis Ltd