Description
By examining the intersection of crowdsourcing and games, Schrier provides a novel perspective on the role of games in society. This innovative book will resonate with students and scholars interested in game studies, computer science, and education. -- Zoe B. Corwin, University of Southern California, coeditor of Postsecondary Play: The Role of Games and Social Media in Higher Education Amidst all the many recent books on games, Karen Schrier's Knowledge Games is something really new and truly important. Knowledge games are games where everyday people, without degrees or credentials, contribute to science, make knowledge, and sometimes best the experts. It's all part of the larger Maker Movement and the drive for collective intelligence. -- James Paul Gee, Arizona State University, author of What Video Games Have to Teach Us about Learning and Literacy This book cuts through the thick fog of hype that surrounds games as learning tools in universities, businesses, and foundations. In place of blinkered ludophilia, Schrier offers a useful new category for thinking about games as machines by whose means we can do the work that produces new knowledge. -- Ian Bogost, Georgia Institute of Technology, author of How to Talk about Videogames Karen Schrier is thorough and clear in thinking through the interlacing issues involved with knowledge games. This book provides an important and critical overview of their development and experience. -- Drew Davidson, Carnegie Mellon University, editor of Beyond Fun: Serious Games and Media
About the Author
Karen Schrier is an assistant professor of media arts, the director of the Play Innovation Lab, and the director of the Games and Emerging Media Program at Marist College. She is the editor of the Learning, Education, and Games series.
Reviews
This book is accessible on many levels and creates opportunities for game players, game designers and game scholars to understand their own knowledge-building processes when working with games. Times Higher Education ... a substantial literature review of the vast - and rapidly growing - field of games that contribute to knowledge production. Reflective Teaching ... Knowledge Games serves as our entry point into a new conversation about the potential-and soon to be reality-of video games. elearn Magazine ... Schrier does a great job of clearing a space where we can chat about games' potential for giving us new perspectives on old problems. NEW SCIENTIST
Book Information
ISBN 9781421419206
Author Karen Schrier
Format Hardback
Page Count 280
Imprint Johns Hopkins University Press
Publisher Johns Hopkins University Press
Weight(grams) 522g
Dimensions(mm) 229mm * 152mm * 25mm