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Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else Daniel Cermak-Sassenrath 9781032386225

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Description

* The text is accessible with plenty of examples to engage the reader, and illustrations to show the expected outcome

* A popular, widely-used language similar to C-based languages facilitates a quick transition to real-world applications

* Additional online resources such as example programs give readers a head start on their own projects

* The book facilitates a creative, fun, non-techy and non-threatening approach to programming



About the Author

Daniel Cermak is Associate Professor at the ITU, Copenhagen, member of the Center for Digital Play, and co-head of the Games Group. He teaches in the Game Design track programme. Daniel has been teaching University courses since 2002, and introductory courses to programming for design students since 2010.



Reviews

"Introduction to Game Programming using Processing is a wonderful introduction to programming through the exciting world of game design. It provides a clear and friendly approach to learning fundamental programming concepts, while encouraging readers to pursue their own creativity and passion for digital creation. This guide is essential for anyone who loves games and aspires to create their own through the art of coding!"

Daniel Shiffman, Associate Arts Professor, Interactive Telecommunications Program (ITP)/Interactive Media Arts (IMA), NYU.





Book Information
ISBN 9781032386225
Author Daniel Cermak-Sassenrath
Format Hardback
Page Count 304
Imprint CRC Press
Publisher Taylor & Francis Ltd

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