Description
- Analyzes the potential of the combination of gamification and design thinking in Higher Education
- Examines the introduction of a gamified design in a design thinking activity, and the ways in which this can enhance the student experience, motivate participants in a design thinking activity in the university environment, and improve skills like creativity, critical thinking and problem-solving, and collaboration
- Provides useful recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in Higher Education, as well as examining relevant ethical issues
Book Information
ISBN 9781032660721
Author Carmen Bueno Muñoz
Format Hardback
Page Count 104
Imprint Routledge
Publisher Taylor & Francis Ltd