Description
Features:
- Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices
- Includes a new chapter on Exploratory Testing
- Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development
- Demonstrates methods and tools for tracking and managing game testing progress and game quality
- Features a companion DVD with templates, resources, and projects from the book
- On the DVD:
- Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects
- All images from the text (including 4-color screenshots)
- FIFA video from a project in the book
eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
Covers a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices. Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development. Walks the reader through test design and other QA methods, using real game situations. Demonstrates methods and tools for tracking and managing game testing progress and game quality. Includes DVD with tools used for the examples in the book and also test table templates and flow Diagrams. lnstructors' solutions to exercises, Microsoft PP slides available for use as a textbook.
About the Author
Schultz Charles P. :
Charles P. Schultz is a Microsoft Certified Educator, ASTQB certified Tester, and author of more than 20 US patents.
Bryant Robert Denton :
Robert Denton Bryant rose through the ranks as a game tester to produce dozens of video games over a 20-year career. He is director of the Interactive Games Studies program at St. Edward's University in Austin, Texas.
Book Information
ISBN 9781942270768
Author Charles P. Schultz
Format Paperback
Page Count 500
Imprint Mercury Learning & Information
Publisher Mercury Learning & Information
Weight(grams) 685g