Description
- What is your role? Learn how to establish expectations and needs specific to the project and team.
- How do you establish a vision? Learn how to better define and communicate creative topics such as a cohesive character performance and animation style.
- How do you build a team? Learn how to establish early on the team structure, skills and workflows needed to deliver on the needs of the project.
- How do you balance creative and production needs? Learn how to define quality, reviews and approvals in a way that empowers creativity and decision making.
About the Author
Mike Jungbluth is an animation director and game developer who has been working in games since 2006. He has worked on a variety of games that include South of Midnight, Dragon Age: Dreadwolf, Anthem, Agents of Mayhem, Middle Earth, Shadow of Mordor and Call of Duty: Black Ops. Fostering the growth of an inclusive game animation community, advocating for open sharing of industry knowledge and pushing for the importance of creative intent are his driving passions. To that end he has created the Animation Exchange and the GDC Animation Summit, co-created the AnimState network, and has spoken at GDC as well as various international conferences. His writing has been featured on GameDeveloper.com and GameIndustry.biz.
Book Information
ISBN 9781032410876
Author Mike Jungbluth
Format Hardback
Page Count 240
Imprint CRC Press
Publisher Taylor & Francis Ltd