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Digital Games in Language Learning: Case Studies and Applications Mark Peterson (Kyoto University, Japan) 9781032145976

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Description

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning.

As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts.

This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.



About the Author

Mark Peterson is an Associate Professor at Kyoto University, where he established and now directs a research lab focusing on computer assisted language learning.

Nasser Jabbari is an Assistant Professor of TESOL and Applied Linguistics at the University of Essex. His research interest lies at the interface between L2 learning and digital technologies.



Reviews

"This book provides a timely review of current developments in the field of digital game-based language learning and addresses limitations of existing research. It highlights the importance of incorporating theoretical approaches and longitudinal studies. This publication also sets out an agenda for future research."

Professor Michael Thomas, Liverpool John Moores University, UK.





Book Information
ISBN 9781032145976
Author Mark Peterson
Format Paperback
Page Count 184
Imprint Routledge
Publisher Taylor & Francis Ltd
Weight(grams) 376g

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