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  • Physically Based Rendering: From Theory to Implementation by Matt Pharr 9780128006450

    Physically Based Rendering: From Theory to Implementation by Matt Pharr 9780128006450

    RRP: $110.93
    Booksplease Price: $103.48
    Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation...
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  • Physically Based Rendering, fourth edition: From Theory to Implementation by Matt Pharr

    Physically Based Rendering, fourth edition: From Theory to Implementation by Matt Pharr

    RRP: $147.06
    Booksplease Price: $113.26
    Apologies but we at Booksplease don't have a full description for this book.Book InformationISBN 9780262048026Author Matt PharrFormat HardbackPage Count 1312Imprint MIT PressPublisher MIT Press Ltd
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  • GPU Pro 360 Guide to Shadows by Wolfgang Engel

    GPU Pro 360 Guide to Shadows by Wolfgang Engel

    RRP: $64.49
    Booksplease Price: $58.35
    Wolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms...
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  • Real-Time Rendering, Fourth Edition Tomas Akenine-Moeller 9781138627000

    Real-Time Rendering, Fourth Edition Tomas Akenine-Moeller 9781138627000

    RRP: $118.67
    Booksplease Price: $91.51
    Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you...
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  • Real-Time Collision Detection by Christer Ericson

    Real-Time Collision Detection by Christer Ericson

    RRP: $135.45
    Booksplease Price: $126.48
    Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and...
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