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Physically Based Rendering: From Theory to Implementation by Matt Pharr 9780128006450
RRP: £85.99Booksplease Price: £80.13Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation... -
Physically Based Rendering, fourth edition: From Theory to Implementation by Matt Pharr
RRP: £114.00Booksplease Price: £87.80Apologies but we at Booksplease don't have a full description for this book.Book InformationISBN 9780262048026Author Matt PharrFormat HardbackPage Count 1312Imprint MIT PressPublisher MIT Press Ltd -
GPU Pro 360 Guide to Shadows by Wolfgang Engel
RRP: £49.99Booksplease Price: £46.49Wolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms... -
Real-Time Rendering, Fourth Edition Tomas Akenine-Moeller 9781138627000
RRP: £91.99Booksplease Price: £82.09Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you... -
Real-Time Collision Detection by Christer Ericson
RRP: £124.99Booksplease Price: £111.19Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and...