Filter By
Books (5)
- Book
- Qty in Cart
- Quantity
- Price
- Subtotal
-
Physically Based Rendering: From Theory to Implementation by Matt Pharr 9780128006450
RRP: $110.93Booksplease Price: $103.48Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation... -
Physically Based Rendering, fourth edition: From Theory to Implementation by Matt Pharr
RRP: $147.06Booksplease Price: $113.26Apologies but we at Booksplease don't have a full description for this book.Book InformationISBN 9780262048026Author Matt PharrFormat HardbackPage Count 1312Imprint MIT PressPublisher MIT Press Ltd -
GPU Pro 360 Guide to Shadows by Wolfgang Engel
RRP: $64.49Booksplease Price: $58.35Wolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms... -
Real-Time Rendering, Fourth Edition Tomas Akenine-Moeller 9781138627000
RRP: $118.67Booksplease Price: $91.51Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you... -
Real-Time Collision Detection by Christer Ericson
RRP: $135.45Booksplease Price: $126.48Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and...