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15 results for '"Bernard Perron"'

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  • Silent Hill: The Terror Engine by Bernard Perron 9780472051625

    Silent Hill: The Terror Engine by Bernard Perron 9780472051625

    RRP: $46.10
    Booksplease Price: $45.19
    Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the...
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  • The Video Game Theory Reader 2 by Bernard Perron 9780415962834

    The Video Game Theory Reader 2 by Bernard Perron 9780415962834

    RRP: $107.08
    Booksplease Price: $97.40
    The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the...
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  • The World of Scary Video Games: A Study in Videoludic Horror by Bernard Perron

    The World of Scary Video Games: A Study in Videoludic Horror by Bernard Perron

    Booksplease Price: $85.32
    As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games...
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  • Horror Video Games: Essays on the Fusion of Fear and Play Bernard Perron 9780786441976

    Horror Video Games: Essays on the Fusion of Fear and Play Bernard Perron 9780786441976

    RRP: $46.18
    Booksplease Price: $41.14
    In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival"...
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    RRP: $46.18
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  • Fifty Key Video Games Bernard Perron (University of Montreal, Canada) 9781032053608

    Fifty Key Video Games Bernard Perron (University of Montreal, Canada) 9781032053608

    RRP: $58.78
    Booksplease Price: $55.40
    - The first book dedicated to exploring key video games from the 1970s to present day. - Provides a highly accessible overview of the history of video games from PONG, Pac-Man and Tetris to...
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  • Video Games and the Mind: Essays on Cognition, Affect and Emotion Bernard Perron 9780786499090

    Video Games and the Mind: Essays on Cognition, Affect and Emotion Bernard Perron 9780786499090

    RRP: $60.88
    Booksplease Price: $52.90
    Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by...
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    RRP: $60.88
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  • The Routledge Companion to Imaginary Worlds by Mark J. P. Wolf

    The Routledge Companion to Imaginary Worlds by Mark J. P. Wolf

    RRP: $107.08
    Booksplease Price: $97.40
    This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek...
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  • The World of Mister Rogers' Neighborhood Mark Wolf 9780367888596

    The World of Mister Rogers' Neighborhood Mark Wolf 9780367888596

    RRP: $44.08
    Booksplease Price: $42.80
    Unlike many children's television shows, Mister Rogers' Neighborhood did more than simply entertain or occupy children's attention. The show educated them in the affective domain, encouraging such...
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  • LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon by Mark J. P. Wolf

    LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon by Mark J. P. Wolf

    RRP: $94.48
    Booksplease Price: $85.97
    Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global...
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    RRP: $94.48
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  • The World of Mister Rogers' Neighborhood by Mark J. P. Wolf

    The World of Mister Rogers' Neighborhood by Mark J. P. Wolf

    RRP: $140.68
    Booksplease Price: $124.40
    Unlike many children's television shows, Mister Rogers' Neighborhood did more than simply entertain or occupy children's attention. The show educated them in the affective domain, encouraging such...
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    RRP: $140.68
    Booksplease Price: $124.40
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  • Revisiting Imaginary Worlds: A Subcreation Studies Anthology by Mark J. P. Wolf

    Revisiting Imaginary Worlds: A Subcreation Studies Anthology by Mark J. P. Wolf

    RRP: $94.48
    Booksplease Price: $85.97
    The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an...
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  • Building Imaginary Worlds: The Theory and History of Subcreation by Mark J. P. Wolf 9780415631204

    Building Imaginary Worlds: The Theory and History of Subcreation by Mark J. P. Wolf 9780415631204

    RRP: $115.48
    Booksplease Price: $104.60
    Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more...
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    RRP: $115.48
    Booksplease Price: $104.60
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  • The Sounds of Early Cinema by Richard Abel

    The Sounds of Early Cinema by Richard Abel

    RRP: $41.98
    Booksplease Price: $36.20
    The Sounds of Early Cinema is devoted exclusively to a little-known, yet absolutely crucial phenomenon: the ubiquitous presence of sound in early cinema. "Silent cinema" may rarely have been silent,...
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    RRP: $41.98
    Booksplease Price: $36.20
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  • The Video Game Theory Reader by Mark J. P. Wolf 9780415965798

    The Video Game Theory Reader by Mark J. P. Wolf 9780415965798

    RRP: $115.48
    Booksplease Price: $104.60
    In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The...
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  • Every Game is an Island: Endings and Extremities in Video Games by Riccardo Fassone 9781501343995

    Every Game is an Island: Endings and Extremities in Video Games by Riccardo Fassone 9781501343995

    Booksplease Price: $82.17
    Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error...
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