Description
Learn how to create professional models for advertising on TV and the web. Blending real-world experience and the technical aspects of poly-modeling, this book shows how to ultimately create content in a dynamic, efficient manner.
This collection of tips, tricks and techniques will give you the freedom to determine the edge flow and overall mass of your models through this free-form digital sculpting method. The accompanying website offers instructional files that show the models in progressive stages of development. In addition there is a free user forum for interactive feedback and information.
About the Author
Todd Daniele has worked for several major N.Y. based studios, including GuerillaFx.
Daniele's work for GuerillaFx has been featured on TV, the Internet and even the Jumbo-trons in Times Square (NYC). He has contributed work to several high-profile clients including: Coke Zero, MTV, Old Navy, Procter and Gamble, Nike, Cingular/ATT and BMW.
Reviews
"I consider myself a seasoned 3ds Max user, but I have always struggled with poly-modeling organic shapes inside 3ds Max. Todd Daniele explained several of the "missing links" for me. Without any hesitation I would highly recommend this book to anyone using 3ds Max that wants to immediately improve their modeling techniques." --Jeff Patton, Freelance Digital Artist
"While I personally feel like Todd may be giving a little bit too much away, his new book is the perfect companion for both intermediate and uber-advanced modelers. Whether you're looking for a refresher on the basics or trying to take it to the next level, Todd's book is a must-read!" --Jesse Holmes, Freelance TD & VFX Supervisor
Book Information
ISBN 9780240810928
Author Todd Daniele
Format Paperback
Page Count 288
Imprint Focal Press
Publisher Taylor & Francis Ltd
Weight(grams) 530g