Description
About the Author
Shawn Wallace has been applying computers to graphics problems for the past fifteen years. A programmer and artist, Shawn is managing director of the AS220 (www.as220.org) artist community in Providence, RI, a cofounder of the SMT Computing Society, and a member of the Rhode Island chapter of the Perl Mongers. He is also involved in the Bolero open source music notation system (www.as220.org/shawn/bolero) and the Institute for Folk Computing, a program to inform and inspire the use of open software by the general public in Providence. Shawn studied computer engineering at the University of Rhode Island and participated in the construction of an early (mid-80s) hypermedia delivery system at HyperView Systems in Middletown, RI.
Reviews
"In summary, I think this is a very well-written and helpful book. I learned quite a lot from it quite rapidly. Someone with a graphics problem to be solved (and quite a few other problems as well) will soon be put on the right track with the aid of this book as to what packages to try and what lines to follow. I am sure I will refer to it frequently in the future." - John Collins, news@UK
Book Information
ISBN 9780596002190
Author Shawn Wallace
Format Paperback
Page Count 465
Imprint O'Reilly Media
Publisher O'Reilly Media