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Lectures in Game Theory for Computer Scientists by Krzysztof R. Apt 9780521198660

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Description

Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

A collection of lectures on various aspects of game theory relevant for computer scientists.

About the Author
Krzysztof R. Apt is Professor at the University of Amsterdam and a Fellow at Centrum voor Wiskunde en Informatica (CWI) in Amsterdam. Erich Gradel is Professor for Mathematical Foundations of Computer Science at RWTH Aachen University in Germany.

Reviews
"The last lecture is, from my point of view, the most insightful... it is itself well worth the price of the book." Fernando Berzal, Computing Reviews



Book Information
ISBN 9780521198660
Author Krzysztof R. Apt
Format Hardback
Page Count 308
Imprint Cambridge University Press
Publisher Cambridge University Press
Weight(grams) 770g
Dimensions(mm) 254mm * 179mm * 23mm

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