Founder of BlenderMadeEasy, Stephen Pearson, will take your Blender skills to the next level by helping you create realistic simulations like fire, water, and explosions in this beginner-friendly illustrated guide Key Features Gain in-depth knowledge of each physics-based simulation that Blender has to offer Construct advanced fire, smoke and liquid animations using Blender's built-in Mantaflow system Create nine different realistic animations with step-by-step guides using every simulation in Blender Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionReady to unleash the power of visual effects? From explosive movie scenes to mind-bending game animations, VFX artistry is transforming entertainment-and you can master it with Blender specialist Stephen Pearson, drawing from his decade of industry experience and track record of teaching thousands through best-selling VFX courses. While Blender is packed with features for 3D modeling, animation, and compositing, this guide focuses on its VFX capabilities to equip you to create stunning digital effects. It gives you a deep understanding of how to create and render realistic simulations and animations in Blender using both Eevee and Cycles. This book walks you through five physics-based simulations: fluid (fire, smoke, and liquid), rigid bodies, soft bodies, cloth, and dynamic paint. Each chapter starts by explaining how a simulation type works in Blender, covering all essential settings and values, while also covering practical examples to help you learn how to diagnose common issues and troubleshoot. You'll put your skills to the test with nine hands-on projects, including a campfire, waterfall, explosion, waving flag, and a burning effect. By the end of the book, you'll have built a portfolio of animations, mastered combining multiple simulations, and developed the skills to create professional-quality VFX projects in Blender.What you will learn Create a realistic campfire simulation with sparks and motion blur Simulate a chaotic explosion using smoke, fire, and particle effects Implement fluid simulation for a waterfall with waves and foam Use the soft body system to simulate a sphere moving through obstacles Apply cloth physics to animate a waving flag attached to a pole with ropes Master the rigid body system to create a Rube Goldberg machine-like animation Animate painting effects and raindrops using Dynamic Paint Combine multiple simulation effects to create a burning effect animation Who this book is forThis book is for VFX artists, 3D artists, game designers, and Blender artists who want to improve their skill set and learn all about the wonderful world of computer-generated physics simulations. Having a good grasp of the Blender interface is necessary to get started.
About the AuthorStephen Pearson is a 3D artist, graphic designer, video producer, and the founder of BlenderMadeEasy. He has worked in the 3D industry for over 10 years and has produced several best-selling courses on architectural visualization, Visual Effects (VFX) simulations, and animation. He started using Blender in 2014 as a hobby, but now he teaches it to other 3D artists around the world. In his spare time, he enjoys riding motorcycles and creating artwork.
Book InformationISBN 9781836200055
Author Stephen PearsonFormat Paperback
Imprint Packt Publishing LimitedPublisher Packt Publishing Limited