Description
Join a group of four kid detectives and help them find out about STEM while developing problem solving, observation and deduction, and investigating skills.
Our four detectives, Farah, Amelia, Mohammad and Sam, have entered an inter-school quiz competition. They need to study and prepare if they want to win. They meet the new librarian, who they soon find out is a robot powered by Artificial Intelligence! But something is wrong with her code....
Join the detectives as they learn how AI works. With the help of the school's IT technician, they'll soon figure out how to fix the librarian's code.
Featured interactive elements:
- Spot the glitch in the AI's neural network
- Spot the bug in the AI's code and correct it
- Gather crucial information from fact panels about how AI works
Through interactive adventures that combine facts, brain-teasing puzzles and lively illustrations, the books impart STEM knowledge in an original way to inspire a love of the subject. The story in each book will have the reader solving puzzles, finding clues, cracking secret codes and uncovering mysteries.
Perfect for aspiring detectives aged 7+.
About the Author
Adam Bushnell (Author)
Adam is a former teacher who turned his hand to writing full time in 2007. He has written both adult teaching guides and children's fiction books and is often touring schools and libraries and running creative writing sessions. He lives in Durham.
John Haslam (Illustrator)
John Haslam has been working as an illustrator for most of his professional life. John worked in advertising for 10 years and worked on various projects including TV storyboards, to illustrating for all kinds of accounts from Pritt Stick (the Pritt Stick Man was his invention), to comic pages such as Danger Mouse, Disney and Transformers.
Book Information
ISBN 9781526324856
Author Adam Bushnell
Format Paperback
Page Count 32
Imprint Wayland
Publisher Hachette Children's Group
Weight(grams) 100g
Dimensions(mm) 206mm * 162mm * 12mm