null

Recently Viewed

New

Introduction to 3D Game Programming with DirectX 12 by Frank D. Luna

No reviews yet Write a Review
RRP: £52.00
£39.00
Booksplease saves you

  Delivery: We ship to over 200 countries!
  Range: Millions of books available
  Reviews: Booksplease rated "Excellent" on Trustpilot

SKU:
9781942270065
Weight:
1,391.00 Grams
Available from Booksplease!
Availability: Usually dispatched within 12 working days

Frequently Bought Together:

Total: Inc. VAT
Total: Ex. VAT

Description

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

Features:
  • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12
  • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores
  • Contains detailed explanations of popular real-time game effects
  • Includes a DVD with source code and all the images (including 4-color) from the book
  • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation
  • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling
  • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12


About the Author
Luna Frank :

Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.




Book Information
ISBN 9781942270065
Author Frank Luna
Format Paperback
Page Count 900
Imprint Mercury Learning & Information
Publisher Mercury Learning & Information
Weight(grams) 1325g

Reviews

No reviews yet Write a Review

Booksplease  Reviews


J - United Kingdom

Fast and efficient way to choose and receive books

This is my second experience using Booksplease. Both orders dealt with very quickly and despatched. Now waiting for my next read to drop through the letterbox.

J - United Kingdom

T - United States

Will definitely use again!

Great experience and I have zero concerns. They communicated through the shipping process and if there was any hiccups in it, they let me know. Books arrived in perfect condition as well as being fairly priced. 10/10 recommend. I will definitely shop here again!

T - United States

R - Spain

The shipping was just superior

The shipping was just superior; not even one of the books was in contact with the shipping box -anywhere-, not even a corner or the bottom, so all the books arrived in perfect condition. The international shipping took around 2 weeks, so pretty great too.

R - Spain

J - United Kingdom

Found a hard to get book…

Finding a hard to get book on Booksplease and with it not being an over inflated price was great. Ordering was really easy with updates on despatch. The book was packaged well and in great condition. I will certainly use them again.

J - United Kingdom