Description
The 15 full papers presented in this book were selected from 56 submissions. They present novel and innovative work in areas of methods (machine learning, movement), computer-based systems (architectures, software, algorithms), and devices (digital cameras, smartphones).
The papers are grouped in sessions of thematic issues on Games and Game-Based learning; Motion Capture; Sports and Competitions; and Interfaces and Applications.
Book Information
ISBN 9783031557217
Author Martin Clayton
Format Paperback
Page Count 224
Imprint Springer International Publishing AG
Publisher Springer International Publishing AG