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Games and Gamification in Academic Libraries by Stephanie Crowe 9780838947869

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Description

Games of all kinds, from breakouts and escape rooms to traditional board game collections, are often featured in academic library instruction, programming, and outreach initiatives, where their natural ability to foster interaction and communication is especially valuable. Games and gamification can be used to help students engage with the thresholds of the ACRL Framework for Information Literacy for Higher Education; locate resources and identify misinformation and disinformation; and build connections with faculty and librarians, in one-shots and for-credit courses.

In four sections-An Overview of Games and Gamification, Adding and Maintaining a Circulating Game Collection to your Library, Games and Gamification in Information Literacy Instruction, and Programming and Outreach through Games-Games and Gamification in Academic Libraries explores incorporating games into first-year experience programs, using games to help students engage with special collections, making games accessible, and ideas for game nights and events. The book is packed with full-color figures, photos, and samples for inspiration and easy repurposing.

Games and gamification function best not as something separate, but as one tool in an academic library's approach to their goals and initiatives. Games and Gamification in Academic Libraries offers encouragement, strategies, and proven practices for developing and using accessible, welcoming gamification as a flexible tool to meet their institutions' missions and their students' learning needs.

About the Author
Stephanie Crowe is the coordinator of liaison librarian services at the University of North Carolina Wilmington. She previously worked as the social sciences librarian at UNCW, as a research specialist for the Center for Biology and Society at Arizona State University and as the archivist for the Charles Babbage Institute at the University of Minnesota. She holds an MSLS from the University of North Carolina-Chapel Hill and an MA in public history from North Carolina State University.

Eva Sclippa is the first-year engagement librarian at the University of North Carolina Wilmington, where she works to build connections between first-year students and the library through outreach, programming, and information literacy instruction. She holds a BA and MA in art history in addition to her MLS from UNC Chapel Hill, and her research interests range from gamification to medieval manuscript illumination. Her personal interests include knowing and enthusiastically sharing an uncomfortable amount of information about historical epidemics, cryptid folklore, and the occult.


Book Information
ISBN 9780838947869
Author Stephanie Crowe
Format Paperback
Page Count 328
Imprint Association of College & Research Libraries
Publisher Association of College & Research Libraries

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