Description
Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines gaming to better protect a company’s unique IP
Includes perspectives of both audio programmers and sound designers on working and communicating together relevant piracy laws
Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer
Book Information
ISBN 9781032362397
Author Guy Somberg
Format Hardback
Page Count 338
Imprint CRC Press
Publisher Taylor & Francis Ltd