null

Recently Viewed

New

Essential Skills in Organic Modeling by Nicholas Bernhardt Zeman

No reviews yet Write a Review
RRP: £56.99
£49.41
Booksplease saves you

  Delivery: We ship to over 200 countries!
  Packaging: All orders packed with care
  Range: Millions of books available
  Reviews: Booksplease rated "Excellent" on Trustpilot
  New & Used Books: New or Used books available
  Value: Big reader? You won't get better value than Booksplease!

SKU:
9781498754491
Available from Booksplease!
Availability: Usually dispatched within 5 working days

Frequently Bought Together:

Total: Inc. VAT
Total: Ex. VAT

Description

This is a beginner's guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making "liveable" creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how these varying structures can be tackled from a modeling perspective.through a practical, hands-on approach.

Features

  • Designed to approach organic modeling in a software-independent manner.
  • Builds fundamental knowledge of 3D digital art from the ground up. Each lesson builds on the previous lesson.
  • Has industry standard knowledge, based on simplicity and efficiency that will work for either production rendering or game development.
  • Defines what organic modeling is and how it works, and why each technique was developed and implemented as it currently stands.


  • About the Author
    Professor Zeman is a 16 year veteran of the game industry, first getting a job at Red Zone Interactive in 1998, which was purchased by SCEA shortly after, where he worked on several top-selling NFL titles pioneering rigging methods and facial animation in real-time environments. His next career move took him to TakeTwo Interactive where he continued his work as a character rigger and face animation specialist until he left the industry to teach full time at Northern Kentucky University and pass on his knowledge by building a curriculum for aspiring game developers everywhere. He continues to develop interactive titles and push forward creatively through his indie studio at RHZ Development.


    Book Information
    ISBN 9781498754491
    Author Nicholas B. Zeman
    Format Paperback
    Page Count 316
    Imprint Productivity Press
    Publisher Taylor & Francis Inc
    Weight(grams) 453g

    Reviews

    No reviews yet Write a Review

    Booksplease  Reviews


    J - United Kingdom

    Fast and efficient way to choose and receive books

    This is my second experience using Booksplease. Both orders dealt with very quickly and despatched. Now waiting for my next read to drop through the letterbox.

    J - United Kingdom

    T - United States

    Will definitely use again!

    Great experience and I have zero concerns. They communicated through the shipping process and if there was any hiccups in it, they let me know. Books arrived in perfect condition as well as being fairly priced. 10/10 recommend. I will definitely shop here again!

    T - United States

    R - Spain

    The shipping was just superior

    The shipping was just superior; not even one of the books was in contact with the shipping box -anywhere-, not even a corner or the bottom, so all the books arrived in perfect condition. The international shipping took around 2 weeks, so pretty great too.

    R - Spain

    J - United Kingdom

    Found a hard to get book…

    Finding a hard to get book on Booksplease and with it not being an over inflated price was great. Ordering was really easy with updates on despatch. The book was packaged well and in great condition. I will certainly use them again.

    J - United Kingdom