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Building Quality Shaders for Unity (R): Using Shader Graphs and HLSL Shaders by Daniel Ilett
RRP: $70.94$63.67Understand what shaders are and what they're used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your... -
Digital Transformation in a Post-Covid World: Sustainable Innovation, Disruption, and Change by Adrian T H Kuah
RRP: $63.20$55.03This book explores the innovations, disruptions and changes that are required to adapt in a fast-evolving landscape due to the extraordinary circumstances triggered by the COVID-19 pandemic. Recognized experts from around the world share their research... -
The Animator's Sketchbook: How to See, Interpret & Draw Like a Master Animator by Tony White
RRP: $55.46$49.01The Animator's Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances... -
Retro Games: Profiling the Best Titles from the Golden Age of Gaming by Marty Allen
RRP: $10.31$7.42Discover over 40 of the best-loved video games from the 80s and 90s and relive those awesome moments from your childhood. Packed with creativity and charm, classic video games provide endless fun - one press of the power button and you're instantly in... -
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# by Jeremy Gibson Bond
RRP: $76.74$48.53Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there's no substitute for strong hands-on experience with modern techniques and tools-and that is exactly what... -
Narrative Design for Writers by Edwin McRae 9780473518820
RRP: $19.98$14.20Apologies but we at Booksplease don't have a full description for this book.Book InformationISBN 9780473518820Author Edwin McRaeFormat PaperbackPage Count 170Imprint Fiction EnginePublisher Fiction EngineWeight(grams) 236gDimensions(mm) 229mm * 152mm *... -
Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition by Tim Fields 9781466598683
RRP: $60.62$52.85Successfully Navigate the Evolving World of Mobile and Social Game Design and MonetizationCompletely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to... -
Game Design Deep Dive: Trading and Collectible Card Games by Joshua Bycer 9781032370705
RRP: $47.72$41.96In Game Design Deep Dive: Trading and Collectible Card Games, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of Magic: The Gathering to today's market with online card games like Hearthstone and... -
Situational Game Design by Brian Upton
RRP: $58.04$50.67Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a... -
Game AI Pro: Collected Wisdom of Game AI Professionals by Steven Rabin
RRP: $167.70$145.91Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI... -
The Practical OPNET User Guide for Computer Network Simulation by Adarshpal S. Sethi
RRP: $167.70$145.14One of the first books to provide a comprehensive description of OPNET (R) IT Guru and Modeler software, The Practical OPNET (R) User Guide for Computer Network Simulation explains how to use this software for simulating and modeling computer networks... -
Artificial Intelligence Safety and Security by Roman V. Yampolskiy
RRP: $68.36$59.89The history of robotics and artificial intelligence in many ways is also the history of humanity's attempts to control such technologies. From the Golem of Prague to the military robots of modernity, the debate continues as to what degree of independence... -
The Advanced Game Narrative Toolbox by Tobias Heussner
RRP: $73.52$63.74The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The... -
Apple Game Frameworks and Technologies: Build 2D Games with Spritekit & Swift by Tammy Coron
RRP: $53.54$35.46Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all... -
ZX Spectrum Games Code Club: Twenty fun games to code and learn by Gary Plowman 9780993474453
$19.92Apologies but we at Booksplease don't have a full description for this book.Book InformationISBN 9780993474453Author Gary PlowmanFormat HardbackPage Count 128Imprint Gazzapper PressPublisher Gazzapper PressWeight(grams) 508gDimensions(mm) 254mm * 203mm *... -
Composing Music for Games: The Art, Technology and Business of Video Game Scoring by Chance Thomas
RRP: $68.36$59.89Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas... -
Game Design Deep Dive: F2P by Joshua Bycer
RRP: $51.59$45.23Game Design Deep Dive: Free-to-Play (F2P) continues the series' focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh... -
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences by George Kalmpourtzis
RRP: $67.07$58.81Can we learn through play? Can we really play while learning?Of course! But how?!We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning... -
Game Audio Programming: Principles and Practices by Guy Somberg
RRP: $58.04$51.19Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound... -
Developing 2D Games with Unity: Independent Game Programming with C# by Jared Halpern 9781484237717
RRP: $70.94$52.75Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful... -
What UX is Really About: Introducing a Mindset for Great Experiences by Celia Hodent
RRP: $21.92$19.63"In this not-too-long and easy-to-read book, author Celia Hodent presents a clear overview of the challenges, demands, and rewards of becoming a user experience professional. If this field interests you, there's no better place to start than with the... -
Python, PyGame, and Raspberry Pi Game Development by Sloan Kelly 9781484245323
RRP: $51.59$36.57Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output... -
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design by Karen Collins
RRP: $42.57$29.10Apologies but we at Booksplease don't have a full description for this book.Book InformationISBN 9780262537773Author Karen CollinsFormat PaperbackPage Count 216Imprint MIT PressPublisher MIT Press LtdDimensions(mm) 229mm * 203mm * 11mm -
The Cloud Computing Book: The Future of Computing Explained by Douglas Comer 9780367706845
RRP: $58.04$50.67This latest textbook from bestselling author, Douglas E. Comer, is a class-tested book providing a comprehensive introduction to cloud computing. Focusing on concepts and principles, rather than commercial offerings by cloud providers and vendors, The... -
Understanding Game Scoring: The Evolution of Compositional Practice for and Through Gaming by Mackenzie Enns
RRP: $58.04$52.57Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.Using an array of case studies reaching back into the canon of classic video games, this book illuminates the... -
The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell 9781138632097
RRP: $167.70$145.91The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in... -
Game AI Pro 3: Collected Wisdom of Game AI Professionals by Steve Rabin
RRP: $96.74$85.59Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of... -
Essential Mathematics for Games and Interactive Applications by James M. Van Verth
RRP: $135.45$118.50Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics... -
Mobile Game Development with Unity by Jon Manning 9781491944745
RRP: $51.59$35.76Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris... -
The Way We Play: Theory of Game Design by Michael Killick 9781484287880
RRP: $51.59$35.37Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game... -
Making Deep Games: Designing Games with Meaning and Purpose by Doris C. Rusch
RRP: $60.62$52.85Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable... -
Systems-Level Modelling of Microbial Communities: Theory and Practice by Aarthi Ravikrishnan 9781032241791
RRP: $24.50$21.76Systems-Level Modelling of Microbial Communities: Theory and Practice introduces various aspects of modelling microbial communities and presents a detailed overview of the computational methods which have been developed in this area. This book is aimed... -
Learn to Play: Designing Tutorials for Video Games by Matthew M. White
RRP: $73.52$66.74See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach... -
Software Design by Example: A Tool-Based Introduction with JavaScript by Greg Wilson
RRP: $55.46$48.49The best way to learn design in any field is to study examples, and some of the best examples of software design come from the tools programmers use in their own work. Software Design by Example: A Tool-Based Introduction with JavaScript therefore builds... -
Nostalgia and Videogame Music: A Primer of Case Studies, Theories and Analyses for the Player-Academic by Vincent E. Rone
RRP: $38.70$34.42This book, the first multi-disciplinary study of nostalgia and videogame music, allows readers to understand the relationships and memories they often form around games, and music is central to this process. The quest into the past begins with this book,... -
Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API by Adam Mechtley
RRP: $83.84$76.15Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist... -
Beginning Game Development with Python and Pygame: From Novice to Professional by Will McGugan 9781590598726
RRP: $83.84$66.42Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you've yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or... -
Introduction to 3D Game Programming with DirectX 12 by Frank D. Luna
RRP: $67.08$50.37This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and... -
Introduction to Computer and Network Security: Navigating Shades of Gray by Richard R. Brooks
RRP: $107.06$93.59Guides Students in Understanding the Interactions between Computing/Networking Technologies and Security Issues Taking an interactive, "learn-by-doing" approach to teaching, Introduction to Computer and Network Security: Navigating Shades of Gray gives... -
Game Audio Programming 4: Principles and Practices by Guy Somberg 9781032361079
RRP: $58.04$51.19Welcome to the fourth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio...