Filter By
- Book
- Qty in Cart
- Quantity
- Price
- Subtotal
-
Game Programming for Artists Jarryd Huntley 9781138626461
Booksplease Price: $63.51Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and... -
Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API by Adam Mechtley
RRP: $87.71Booksplease Price: $82.86Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist... -
Reverse Design: Half-Life by Patrick Holleman
RRP: $60.62Booksplease Price: $54.08The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections... -
Dynamic Web Programming and HTML5 Paul S. Wang (Kent State University, OH, USA) 9781439871829
Booksplease Price: $119.49With organizations and individuals increasingly dependent on the Web, the need for competent, well-trained Web developers and maintainers is growing. Helping readers master Web development, Dynamic Web Programming and HTML5 covers specific Web... -
The Metaverse: A Critical Introduction David Burden 9781032497884
Booksplease Price: $51.68The Metaverse: A Critical Introduction provides a clear, concise, and well-grounded introduction to the concept of the Metaverse, its history, the technology, the opportunities, the challenges, and how it is having an impact on almost every facet of... -
The Internet Book: Everything You Need to Know about Computer Networking and How the Internet Works Douglas E. Comer (Purdue University, Indiana, USA) 9781138330290
RRP: $109.64Booksplease Price: $95.80The Internet Book, Fifth Edition explains how computers communicate, what the Internet is, how the Internet works, and what services the Internet offers. It is designed for readers who do not have a strong technical background - early chapters clearly... -
An Essential Introduction to Maya Character Rigging by Cheryl Briggs
Booksplease Price: $61.69While some rigging books focus too much on the theory of rigging and provide little instruction, others do the exact opposite and offer no reasoning behind the button-pushing. An Essential Introduction to Maya Character Rigging, 2nd Edition, however,... -
Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications by Vivek Kale 9780367377946
RRP: $79.97Booksplease Price: $70.38Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications unravels the mystery of cloud computing and explains how it can transform the operating contexts of business enterprises. It provides a... -
Sudoku Programming with C by Giulio Zambon 9781484209967
RRP: $64.49Booksplease Price: $52.94Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be... -
Michael Dudok de Wit: A Life in Animation by Andrijana Ruzic
Booksplease Price: $65.53This unique survey of the career of Michael Dudok de Wit discusses all of his works and offers a glimpse into his private life. The biography of this European master of 2D animation, born in the Netherlands and based in London, is the first complete... -
The Internet Book: Everything You Need to Know about Computer Networking and How the Internet Works Douglas E. Comer (Purdue University, Indiana, USA) 9781138331334
Booksplease Price: $113.02The Internet Book, Fifth Edition explains how computers communicate, what the Internet is, how the Internet works, and what services the Internet offers. It is designed for readers who do not have a strong technical background - early chapters clearly... -
The Cloud Computing Book: The Future of Computing Explained by Douglas Comer
RRP: $154.80Booksplease Price: $135.84This latest textbook from bestselling author, Douglas E. Comer, is a class-tested book providing a comprehensive introduction to cloud computing. Focusing on concepts and principles, rather than commercial offerings by cloud providers and vendors, The... -
Learning Unreal Engine Game Development by Joanna Lee 9781784398156
RRP: $49.01Booksplease Price: $47.09A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 About This Book * Learn about game development and the building blocks that go into creating a game * A simple tutorial for beginners to get acquainted with the... -
The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume Two by John M. Blain 9781032510552
RRP: $72.23Booksplease Price: $64.25BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.Blenderis FREE to... -
Beginning DirectX 11 Game Programming by Wendy Jones 9781435458956 [USED COPY]
RRP: $36.11Booksplease Price: $1.61Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video... -
Extending and Customizing Unreal Engine Editor: Methods for Improving Workflow and More Robust Scripting Roger Mattsson 9781032840406
RRP: $64.49Booksplease Price: $58.04This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as for debugging already existing content. -
Procedural Content Generation for Games: Automate 3D Asset & Environment Creation with Blender Python & Geometry Nodes Isabel Lupiani 9798868817861
RRP: $70.94Booksplease Price: $63.84Sorry no description is available for this book at this time. -
Towards Sustainable Game Design: The Game Needs to Change Patrick Prax 9781032836195
RRP: $64.49Booksplease Price: $58.04This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability. Based on both industry practice and research, the chapters within give voice to those who are working on sustainability... -
Taking Video Out of the Game: A Game Developer's Guide to Total Blind Accessibility Brandon Cole 9781032557397
RRP: $68.36Booksplease Price: $61.52This book aims to provide information and in-routes to one of the most complex forms of video game accessibility. It promises to explain how a developer might make their game accessible to the totally blind. -
Das ultimative Buch über Point & Click-Adventures Joerg Burbach 9783658487270
RRP: $36.11Booksplease Price: $32.50Point & Click-Adventures sind mehr als nostalgisches Rätseln – sie sind interaktive Erzählkunst. Dieses Buch beleuchtet das Genre aus gestalterischer, narrativer und medienkultureller Perspektive. -
Game Audio Programming 5: Principles and Practices Guy Somberg 9781032856339
RRP: $167.70Booksplease Price: $150.93In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music. -
Game Development with Godot 4: A Complete Introduction Alan Thorn 9781032759241
RRP: $64.49Booksplease Price: $58.04Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications, on many platforms including desktop and mobile. There has been intense interest in this engine among game developers worldwide. -
The Fundamentals of C/C++ Game Programming: Using Target-based Development Brian Beuken 9781032863801
RRP: $79.97Booksplease Price: $71.97This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity... -
Towards Sustainable Game Design: The Game Needs to Change Patrick Prax 9781032843667
RRP: $167.70Booksplease Price: $150.93This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability. Based on both industry practice and research, the chapters within give voice to those who are working on sustainability... -
Game Development Concepts in C++: Elevate Your Skills with Unreal Engine Sheikh Sohel Moon 9798868813986
Booksplease Price: $71.83Leverage Unreal Engine to implement a wide variety of mechanics using C++. This book arms you with the knowledge and practices of game mechanics programming in C++, supported by detailed mathematical and programmatic explanations. Detailing everything... -
The Pocket Mentor for Game Production Doug Pennant 9781032785608
RRP: $41.27Booksplease Price: $37.04Want to work as a producer in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.The book covers everything from... -
The Complete Guide to Videogame Performance Directing: Place, Time, Action Tom Keegan 9781032914541
Booksplease Price: $65.53This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the... -
Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I Carolyn Handler Miller 9781032823225
Booksplease Price: $70.27Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I, fifth edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non-fiction narratives. This fifth... -
Game Boy Coding Adventure Maximilien Dagois 9781718503908
RRP: $69.65Booksplease Price: $62.68Sorry no description is available for this book at this time. -
Building Open World Landscapes with Unreal Engine 5: Craft immersive procedural open world environments in UE5 David Ignacio García 9781835085578
RRP: $38.69Booksplease Price: $34.82Sorry no description is available for this book at this time. -
Game Design Deep Dive: Metroidvania Joshua Bycer 9781032943923
RRP: $63.20Booksplease Price: $56.26Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there. Metroidvania is a genre of high-highs and low-lows, and Josh is taking up the... -
Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast Rodney Quaye 9781032818078
Booksplease Price: $66.09Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical... -
Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process Rodney Quaye 9781032818061
Booksplease Price: $66.09Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. An archetypal software production process, based... -
Creating High-Quality Vegetation for Games Chico Spans 9781032785646
Booksplease Price: $64.27This is a start-to-finish guide on how to build high-quality vegetation for video games. This book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.Chapters cover everything from planning and... -
Video Game Design for Dummies Alexia Mandeville 9781394308170
RRP: $29.66Booksplease Price: $19.50Learn what it takes to design a video game, as a hobby or as a career! Video Game Design For Dummies teaches you what it takes to design games from concept to completion. You'll learn the theory behind great gaming experiences, and you'll discover tools... -
Animation Craft: For 3D and 2D Animators Jonathan Annand 9781032422398
Booksplease Price: $69.70This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the next level. Using over 600 examples, this book answers the questions about the craft of... -
The Rise of the Roguelite: Inside a Gaming Phenomenon James Cartlidge 9781032541532
Booksplease Price: $108.77This book analyzes the wave of roguelite games that have appeared over the past decade, putting them in historical context, informing readers about their development out of and relation to the roguelike genre that inspired them.The book includes... -
Gaming and Gamers in Times of Pandemic Piotr Siuda 9798765110249
RRP: $37.40Booksplease Price: $33.66Sorry no description is available for this book at this time. -
The Metal Gear Solid Series: Critical Essays and New Perspectives PhD Steven Kielich 9798765123577
Booksplease Price: $122.59Apologies but we at Booksplease don't have a full description for this book.Book InformationISBN 9798765123577Author PhD Steven KielichFormat HardbackPage Count 320Imprint Bloomsbury Publishing USAPublisher Bloomsbury Publishing USA -
Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning Materials Andy Sandham 9781032644707
RRP: $63.20Booksplease Price: $56.64This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular...