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Making it HUGE in Video Games: Memoirs of Composer Chance Thomas by Chance Thomas 9781032022604
RRP: $38.69$36.38Features titles in the book are household names across the planet. Everyone knows Lord of the Rings. Everyone knows Marvel. Everyone knows Star Wars.Includes chapters alternate between professional war stories and personal chronicles. Readers can quickly... -
Real-Time Rendering, Fourth Edition by Tomas Akenine-Moller
RRP: $107.06$95.14Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the... -
The Tetris Effect: The Game that Hypnotized the World by Dan Ackerman
RRP: $25.80$17.22The definitive story of a game so great, even the Cold War couldn't stop itTetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product... -
Technical Animation in Video Games by Matthew Lake 9781032203270
RRP: $58.04$50.67This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both... -
Virtual Humans: Today and Tomorrow by David Burden
RRP: $81.26$70.25Virtual Humans provides a much-needed definition of what constitutes a 'virtual human' and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as... -
Cool Scratch Projects in Easy Steps by Sean McManus 9781840787146
RRP: $14.18$9.55Apologies but we at Booksplease don't have a full description for this book.Book InformationISBN 9781840787146Author Sean McManusFormat PaperbackPage Count 180Imprint In Easy Steps LimitedPublisher In Easy Steps Limited -
Imaginable: How to see the future coming and feel ready for anything by Jane McGonigal
RRP: $19.34$14.13World-renowned future forecaster, game designer, and NEW YORK TIMES bestselling author Jane McGonigal gives us the tools to imagine the future without fear.How can we be confident about making plans?How might we feel secure despite the future being... -
AI by Design: A Plan for Living with Artificial Intelligence by Catriona Campbell
RRP: $32.24$28.13- the author is in the BIMA Hall of Fame and is Chief Technology & Innovation Officer at Ernst & Young - the book explains the current state of AI and how it is governed, as well as detailing five potential futures involving AI and providing a clear... -
Mazes for Programmers by Jamis Buck 9781680500554
RRP: $39.35$25.43Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and... -
Professional Storyboarding: Rules of Thumb by Sergio Paez 9780240817705
RRP: $47.72$35.10Storyboarding is a very tough business, and a new storyboarder really needs to have their wits about them and have professional savvy to survive in this competitive field. Storyboarding: Rules of Thumb offers highly illustrative examples of basic... -
The Cinematic Art of World of Warcraft: Volume 1 by Gregory Solano 9781789092981
RRP: $45.15$34.43Featuring stunning concept art and visual details, this is the first in the definitive series on the cinematics that bring World of Warcraft vividly to life. World of Warcraft redefined online gaming, and over the last fifteen years each new chapter... -
Dream Worlds: Production Design for Animation by Hans Bacher
RRP: $63.20$46.99A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.About the AuthorHans Bacher has... -
A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production by Benjamin Bauer 9781032230894
RRP: $58.04$50.67Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and... -
Agile Game Development by Clinton Keith
RRP: $49.01$36.88The definitive guide to more effective and personally fulfilling game development with Agile Methods-now revamped to reflect ten more years of experience and improvements Game development is in crisis-facing bloated budgets, impossible... -
Marvel Contest of Champions: The Art of the Battlerealm by Paul Davies
RRP: $38.69$30.53Over the years, Marvel Contest of Champions has become more epic, the heroes more powerful and the enemies more cunning - but the game has retained its core: the greatest battles in Marvel history! You have been summoned to the Battlerealm for the... -
An Introduction to Systems Biology: Design Principles of Biological Circuits by Uri Alon
RRP: $73.52$64.25Praise for the first edition:... superb, beautifully written and organized work that takes an engineering approach to systems biology. Alon provides nicely written appendices to explain the basic mathematical and biological concepts clearly and... -
How To Become A Video Game Artist by Sam Kennedy
RRP: $24.50$16.96Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio... -
The Art of Borderlands 3 by Chris Allcock 9781789090819
RRP: $45.15$33.40The Art of Borderlands explores the creation and iconic design of Gearbox Software's award-winning hit video game series. The Art of Borderlands is a breathtaking celebration of Gearbox Software's critically acclaimed role-playing shooter video game... -
Game Hacking by Nick Cano
RRP: $55.46$38.85You don t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of... -
AI for Games, Third Edition by Ian Millington
RRP: $50.30$47.88AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI. The authors draw on their considerable experience and uses case studies from real games to... -
FORCE: Dynamic Life Drawing: 10th Anniversary Edition by Mike Mattesi
RRP: $63.20$55.55Bring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through 30 videos that are launched through the book's... -
The Art of Assassin's Creed Origins by Paul Davies
RRP: $38.69$29.08Having taken players all the way to the gateway to the modern world in Syndicate, Assassin's Creed once again takes fans on an adventure through history. The Art of Assassin's Creed Origins collates hundreds of concept arts, including sketches, final... -
The Ultimate Guide To Video Game Writing And Design by Flint Dille
RRP: $23.21$15.66Apologies but we at Booksplease don't have a full description for this book.Book InformationISBN 9781580650663Author F DilleFormat PaperbackPage Count 272Imprint Lone Eagle Publishing CoPublisher Watson-Guptill PublicationsWeight(grams)... -
Video Game Storytelling by Evan Skolnick
RRP: $23.21$15.66This is a guide to the basic storytelling principles essential for producing truly memorable video games. It provides developers with comprehensive, but easy-to-follow advice. It comes from video game writer and game writing instructor Evan Skolnick... -
Learning C# by Developing Games with Unity 2021 - Sixth Edition: Kickstart your C# programming and Unity journey by building 3D games from scratch by Harrison Ferrone
RRP: $58.04$51.69Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity... -
Graphics Shaders: Theory and Practice, Second Edition by Mike Bailey
RRP: $109.64$96.56Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write... -
The Game Music Toolbox: Composition Techniques and Production Tools from 20 Iconic Game Soundtracks by Marios Aristopoulos 9780367705497
RRP: $43.85$40.31Careful balance of music theory and music production skills for music composers Littered with case studies from AAA games, as well as independent games to demonstrate techniques. These include: Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street... -
Physics for Game Developers: Science, Math, and Code for Realistic Effects by David M. Bourg 9781449392512
RRP: $51.59$34.25If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects... -
HTML5 Canvas by Steve Fulton 9781449334987
RRP: $46.43$31.00Flash is fading fast, and Canvas continues to rise. The second edition of this popular book shows you how to get started with the HTML5 Canvas element, and provides in-depth coverage of ways to build interactive multimedia applications. You'll learn how... -
Elemental Magic, Volume I: The Art of Special Effects Animation by Joseph Gilland
RRP: $50.30$38.33Create amazing animated effects such as fiery blazes, rippling water, and magical transformations. Animation guru Joseph Gilland breaks down the world of special effects animation with clear step-by-step diagrams and explanations on how to create the... -
Dragon Age: The World Of Thedas Volume 2 by Bioware
RRP: $61.91$43.23Apologies but we at Booksplease don't have a full description for this book.Book InformationISBN 9781616555016Author BiowareFormat HardbackPage Count 312Imprint Dark Horse ComicsPublisher Dark Horse ComicsWeight(grams) 2009g -
Rules of Play: Game Design Fundamentals by Katie Salen Tekinbas
$99.33Apologies but we at Booksplease don't have a full description for this book.Book InformationISBN 9780262240451Author Katie Salen TekinbasFormat HardbackPage Count 688Imprint MIT PressPublisher MIT Press LtdWeight(grams) 1656gDimensions(mm) 229mm * 203mm... -
The Art of Destiny by Bungie 9781783297443
RRP: $51.59$39.78This elegant, collectible book presents the powerful concept art created for Destiny, featuring breathtaking imagery that captures the cinematic feel of its universe. Covering everything from the earliest sketches of the Guardians' armor to dilapidated... -
Codebreaking & Cryptograms: A Practical Guide by Elonka Dunin
RRP: $21.92$15.40'The best book on codebreaking I have read', SIR DERMOT TURING 'Brings back the joy I felt when I first read about these things as a kid', PHIL ZIMMERMANN 'This is at last the single book on codebreaking that you must have. If you are not yet addicted to... -
Building Science Graphics: An Illustrated Guide to Communicating Science through Diagrams and Visualizations by Jen Christiansen
RRP: $50.30$44.66Building Science Graphics: An illustrated guide to communicating science through diagrams and visualizations is a practical guide for anyone-regardless of previous design experience and preferred drawing tools-interested in creating science-centric... -
Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West by Aidan Moher
RRP: $19.34$13.22Take a journey through the history of Japanese role-playing games-from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day.The... -
Level Design: Concept, Theory, and Practice by Rudolf Kremers
RRP: $86.42$75.12Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or... -
Game Physics by David H. Eberly
RRP: $128.99$113.78Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and... -
The Art Of Fire Emblem: Awakening by Various
RRP: $61.91$43.23Apologies but we at Booksplease don't have a full description for this book.Book InformationISBN 9781616559380Author VariousFormat PaperbackPage Count 320Imprint Dark Horse ComicsPublisher Dark Horse Comics -
A Playful Production Process: For Game Designers (and Everyone) by Richard Lemarchand
RRP: $55.47$51.12Apologies but we at Booksplease don't have a full description for this book.Book InformationISBN 9780262045513Author Richard LemarchandFormat HardbackPage Count 360Imprint MIT PressPublisher MIT Press Ltd