Computer games have become ubiquitous in today's society. Many scholars have speculated on the reasons for their massive success. Yet we haven't considered the most basic questions: Why do computer games exist? What specific circumstances led to the creation of this entirely new type of game? What sorts of knowledge facilitated the requisite technological and institutional transformations? With Computer Game Worlds, Claus Pias sets out to answer these questions. Tracing computer games from their earliest forms to the unstoppable commercial and cultural phenomena they have become today, Pias then provides a careful epistemological reconstruction of the process of playing games, both at computers and by computers themselves. The book makes a valuable theoretical contribution to the ongoing discussion about computer games.
About the AuthorClaus Pias is professor of the history and epistemology of media at the Leuphana University of Luneburg, where he directs the Institute for Advanced Study in Media Cultures of Computer Simulation, the Centre for Digital Cultures, and the Digital Cultures Research Lab. Valentin Pakis is assistant professor at the University of Toronto Centre for Medieval Studies.
Book InformationISBN 9783035800135
Author Claus PiasFormat Paperback
Page Count 350
Imprint Diaphanes AGPublisher Diaphanes AG
Weight(grams) 608g
Dimensions(mm) 234mm * 156mm * 32mm