Take your 3d modeling skills to the next level by learning each part of the process in depth and putting it into practice to create professional assets and believable characters for your games and metaverse worlds Key Features Discover an efficient workflow for your game and the metaverse asset creation. Learn a variety of shortcuts to make the creation process as smooth and quick as possible. Create a 3D model that can be used for most purposes. Book DescriptionIf you are familiar with modeling, this book will help you learn a practical and efficient workflow for asset creation for use in multiple projects including games and the metaverse, complete with shortcuts and tips on how to speed up the process. You will learn how to model assets and characters with the help of reference, how to optimize the modeled asset for maximum rendering performance inside game engines and the metaverse, how to unwrap the 3D model for texturing, as well as multiple ways of texturing it. Finally you will learn how to make the created 3D model work properly in most programs such as game engines. By the end of this book, you will be able to efficiently create any type of 3D asset from scratch for use in any type of situation: from still renders, to animation, to games.What you will learn Model game and metaverse 3D assets starting with primitive shapes Optimize the modeled asset for maximum rendering performance Texture the asset with PBR image textures, real life images and/or procedural textures Bake the resulting texture to a single image for the textures to work in the metaverse Learn about human anatomy to make believable characters Learn how to sculpt a base mesh for a human character Learn the differences in workflow for organic and non-organic asset 3D modeling Understand the importance of reference for any type of work Who this book is forIf you are a beginner 3D asset designer and/or character modeler and want to expand your skill set to asset creation for personal projects, games and the metaverse, this book is for you. We’ll cover in depth the process of creating such assets. Intermediate level modelers could benefit from this as well. Basic texturing and UV unwrapping knowledge can help you get the most out of this book.
Book InformationISBN 9781801814324
Author Vinicius MachadoFormat Paperback
Imprint Packt Publishing LimitedPublisher Packt Publishing Limited