What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
About the AuthorAndri Gerber (PhD) is Senior lecturer in history of urbanism at Zurich University of Applied Sciences (Switzerland). From 2000-2002 he worked for Peter Eisenman in New York, from 2008-2011 he was Associate professor at Ecole Speciale d`Architecture in Paris and head of the postgraduate programme "Mutations urbaines" with Ghorayeb and Sautereau.
Book InformationISBN 9783837648027
Author Andri GerberFormat Paperback
Page Count 346
Imprint Transcript VerlagPublisher Transcript Verlag
Weight(grams) 666g
Dimensions(mm) 226mm * 147mm * 15mm