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A History of Video Games in 64 Objects by World Video Game Hall of Fame 9780062838698

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Description

Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development.

Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.

Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object's significance to video game play-what it has contributed to the history of gaming-as well as the greater culture.

A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you'll find a wide range of intriguing topics, including:

  • The first edition of Dungeons & Dragons-the ancestor of computer role-playing games
  • The Oregon Trail and the development of educational gaming
  • The Atari 2600 and the beginning of the console revolution
  • A World of Warcraft server blade and massively multiplayer online games
  • Minecraft-the backlash against the studio system
  • The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams' game development materials
  • The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace
  • And so much more!

A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!



About the Author
The Strong's World Video Game Hall of Fame houses the largest collection of video game memorabilia in the world, and recognizes individual electronic games of all types-arcade, console, computer, handheld, and mobile-that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture. Each year, the Video Game Hall of Fame inducts new entries into its Hall of Fame. Current inductees that are on permanent view in the museum's eGameRevolution exhibit include Donkey Kong, DOOM, Grand Theft Auto III, Halo: Combat Evolved, The Legend of Zelda, The Oregon Trail, Pac-Man, Pokemon Red and Green, Pong, The Sims, Sonic the Hedgehog, Space Invaders, Street Fighter II, Super Mario Bros., Tetris, and World of Warcraft.

Reviews
"Deepening appreciation is what Jon-Paul Dyson and Jeremy Saucier set out to do in their new work with The World Video Game Hall of Fame. A History of Video Games in 64 Objects offers insights into some of gaming's most cherished hallmarks and groundbreaking milestones." - SYFY Wire "There are beautiful shots of the objects, including the original PC version of Tetris, the entirety of Pong contained on one chip, and even the classic Wii Remote. The best part? Pokemon has two separate entries." - Culturess "A treasure trove for gamers and pop culture fans." - Fanbolt "A History of Video Games in 64 Objects has officially wowed me. I'll be telling my friends. You should tell yours too." - The Roarbots



Book Information
ISBN 9780062838698
Author World Video Game Hall of Fame
Format Hardback
Page Count 208
Imprint HarperCollins
Publisher HarperCollins Publishers Inc

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