Description
- Instagram or zombie-tag scavenger games;
- a video game rec league;
- teaching cybersecurity with Minecraft;
- STEM with virtual reality and other programs for VR equipment;
- fostering science literacy with themed board games;
- a life-sized Game of Life;
- STEAM with an amazing race;
- hosting a Gaming Con at your library;
- video game study breaks for calming students' nerves during Finals Week;
- leading enthusiasts in writing an original roleplay or designing a board game; and
- building your collection of games through donations and grants.
The engaging programs in this book will have people flocking to your library-it's all in the game.
Book Information
ISBN 9780838947340
Author Ellyssa Kroski
Format Paperback
Page Count 352
Imprint ALA Editions
Publisher American Library Association