Description
Sherlock Holmes, the great detective, has entrusted you with an important mission: to save his friend Watson! Locked in Moriarty's house, you will have to solve the puzzles invented by this diabolical criminal to hope to get out alive. Card games, an 1890 planisphere, mathematical puzzles . . . to be successful, you are going to have to be the best detective Scotland Yard has ever known. Waste no time, because in this macabre game Moriarty always seems to have several moves ahead. Inspired by real-life escape rooms that are all the rage, this is an escape room-themed story book. The reader is stranded in a place and must escape in order to survive. To escape, you must explore the different rooms, look for clues, solve puzzles to unlock certain situations, and hope to get out alive! Use the notebook to collect your clues. Take care, because there is only one way out, so you'll have to be smarter than the one who locked you here. Good luck!
About the Author
Stephane Anquetil started playing video games at 12. When he was a teenager, he was a huge fan of books where the reader is the hero as well as text adventure games. As he got older, he got into board games and a writing competition for a Sherlock Holmes Detective Council. Today, he specializes in non-linear narratives and interactive fiction. He has become a devious investigator that is passionate about historical archives, secret codes, and strange mysteries.
Book Information
ISBN 9781510760639
Author Stephane Anquetil
Format Paperback
Page Count 288
Imprint Sky Pony Press
Publisher Skyhorse Publishing
Weight(grams) 227g
Dimensions(mm) 191mm * 127mm * 23mm