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Advanced 3D Asset Creation in Unreal Engine 5: Leverage Unreal Engine 5's geometry tools for professional game development and artistry Francisco Barros 9781835462010

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9781835462010
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Expected release date is 6th Dec 2024

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Description

Learn how to create game-ready assets from industry expert Francisco Barros who shares techniques for modeling, sculpting, and optimizing professional-grade 3D content for games, virtual production, and more Key Features Unlock the power of 3D asset creation in the rapidly evolving fields of game development and digital art Discover how to optimize your assets for top performance and visual fidelity Explore industry techniques used in games, films, and Arch Viz Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnreal Engine 5's geometry tools offer unprecedented power and flexibility which enable you to create stunning 3D assets, but harnessing their full potential can be challenging. This book helps you unleash your creative potential by showing you how to utilize these tools efficiently to create high-quality, professional-grade content that meets the demands of today's fast-paced industries. The book begins by familiarizing you with the basics of modeling and sculpting, and then moves to more advanced topics such as optimization, performance tuning, and procedural generation. You'll also discover the artistic principles and best practices that separate great assets from merely good ones, such as using reference and concept art effectively, creating compelling material and texture combinations, and staging your assets for maximum visual impact. This comprehensive guide is filled with hands-on tutorials and real-world case studies that demonstrate how to apply your newly acquired skills to practical projects across a variety of industries and applications. By the end of this book, you'll have at your disposal a powerful toolkit of techniques and a portfolio of impressive 3D assets that showcase your mastery of UE5's geometry tools.What you will learn Explore the advanced features of UE5's Modeling Mode for 3D asset creation Create materials and apply UV mapping techniques to enhance the realism of your 3D models Explore advanced geometry manipulation techniques for intricate model creation Utilize procedural and voxel tools to streamline your asset creation workflow Use procedural tools to create complex shapes and patterns quickly Build immersive environments from start to finish within Unreal Engine Build a standout portfolio of professional-grade 3D assets created in Unreal Engine 5 Who this book is forThis book is for 3D artists, game developers, VFX specialists, Arch Viz designers, and visualization professionals who want to create high-quality assets using Unreal Engine 5's geometry tools. Whether you work in games, film, television, architecture, or other creative industries, you'll find valuable techniques and insights to help you achieve your vision. While some experience with 3D modeling and Unreal Engine is helpful, this book provides a solid foundation in the core concepts and techniques that’ll help you get started.

Book Information
ISBN 9781835462010
Author Francisco Barros
Format Paperback
Page Count 304
Imprint Packt Publishing Limited
Publisher Packt Publishing Limited

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